Staff Master
Staff Master
Hero
1st Evolution
1st Evolution adds Counterattack and increases the number of usable Clones.
2nd Evolution
2nd Evolution improves Attack Power, Attack Speed, and Attack Range.
Ultimate Evolution
Ultimate Evolution adds Jump Dash, and Clones can be used during Basic Attack, Jump Attack, and Counterattack.
1st Evolution
Only 1st Evolution Hong Gil-dong can equip this, and it cannot be equipped by Hong Gil-dong who is not in the 1st Evolution state.
2nd Evolution
Only 2nd Evolution Hong Gil-dong can equip this, and it cannot be equipped by Hong Gil-dong who is not in the 2nd Evolution state.
Ultimate Evolution
Only Ultimate Evolution Hong Gil-dong can equip this, and it cannot be equipped by Hong Gil-dong who is not in the Ultimate Evolution state.
Death Knight
Death Knight
Hero
1st Evolution
1st Evolution adds 2-hit Dash Attack, 3-hit Jump Attack, and improves Jump Hold D Attack and Collision Size.
2nd Evolution
2nd Evolution improves Basic Attack effects and Special Attack effects, and increases the speed of the 1st Dash Attack.
Ultimate Evolution
Ultimate Evolution allows the use of Sword Aura during the 2nd Dash Attack, Special Attack, and Jump Attack.
1st Evolution
Only 1st Evolution Death Knight can equip this, and it cannot be equipped by Death Knight who is not in the 1st Evolution state.
2nd Evolution
Only 2nd Evolution Death Knight can equip this, and it cannot be equipped by Death Knight who is not in the 2nd Evolution state.
Ultimate Evolution
Only Ultimate Evolution Death Knight can equip this, and it cannot be equipped by Death Knight who is not in the Ultimate Evolution state.
Hero Zorro
Zorro
Hero
1st Evolution
1st Evolution improves Weapon Reach, adds Jump Hold D, and increases Dash Roll speed.
2nd Evolution
2nd Evolution increases Basic, Dash, Jump, and Special Attack damage, increases Basic Attack flinch time, and changes Surprise Jump Attack to bound airborne targets.
Ultimate Evolution
Ultimate Evolution adds a Gauge, and a cancel function during Basic, Dash, Special Jump attacks, and Defense has been added by consuming the Gauge.
1st Evolution
Only Zorro who has reached 1st Evolution can equip this, and Zorro not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Zorro who has reached 2nd Evolution can equip this, and Zorro not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Zorro who has reached Ultimate Evolution can equip this, and Zorro not in the Ultimate Evolution state cannot equip it.
Hero Kage Ninja
Kage Ninja
Hero
1st Evolution
1st Evolution adds a Shuriken fire Special (Hold D) during Jump follow-up attacks.
2nd Evolution
2nd Evolution increases Basic, Dash, Jump, and Special attack damage, increases Special range and knockback, and allows SD skill to be used while being hit or downed.
Ultimate Evolution
Ultimate Evolution adds Jump and Dash Special (Hold D), and the ability to input the Dash key during Jump and Dash attacks.
1st Evolution
Only Kage Ninja who has reached 1st Evolution can equip this, and Kage Ninja not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Kage Ninja who has reached 2nd Evolution can equip this, and Kage Ninja not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Kage Ninja who has reached Ultimate Evolution can equip this, and Kage Ninja not in the Ultimate Evolution state cannot equip it.
Hero Robin Hood
Robin Hood
Hero
1st Evolution
1st Evolution adds Penetration during Dash Roll and a Jump Dash function.
2nd Evolution
2nd Evolution adds increased Basic Attack damage, increased damage and range for Jump, Special, and SD, and reduced aiming time for Jump fire.
Ultimate Evolution
Ultimate Evolution adds rapid fire to Jump/Special shots, Dash Roll after Special shots, and the ability to perform follow-up attacks after a Jump Dash.
1st Evolution
Only Robin who has reached 1st Evolution can equip this, and Robin not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Robin who has reached 2nd Evolution can equip this, and Robin not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Robin who has reached Ultimate Evolution can equip this, and Robin not in the Ultimate Evolution state cannot equip it.
Hero Fire Mage
Fire Mage
Hero
1st Evolution
With 1st Evolution, Basic and Dash attack knockback and damage increase, and Jump attack damage and range increase functions have been added.
2nd Evolution
With Ultimate Evolution, Fireball is fired during Dash attack, Jump attack effect increased, Jump Hold D added, Hold D range and Meteor added, SD cooldown decreased, and range and damage increased.
1st Evolution
Only Fire Mage evolved to 1st Evolution can be equipped; Fire Mage not in 1st Evolution state cannot be equipped.
2nd Evolution
Only Fire Mage evolved to Ultimate can be equipped; Fire Mage not in Ultimate Evolution state cannot be equipped.
Hero Gladiator
Gladiator
Hero
1st Evolution
With 1st Evolution, Jump Hold D, Dash Hold D, and Dash Roll attack after Dash Hold D have been added.
2nd Evolution
With 2nd Evolution, Basic attack damage, hitstun, and aerial knockback increased, Dash, Dash Roll, Jump, and Special attack damage increased, Special attack Guard Break effect added, and hitbox size increased.
Ultimate Evolution
With Ultimate Evolution, Dash Roll attack function after all attacks (after attack → →) and counterattack function after Deflect have been added.
1st Evolution
Only Spartacus evolved to 1st Evolution can be equipped; Spartacus not in 1st Evolution state cannot be equipped.
2nd Evolution
Only Spartacus evolved to 2nd Evolution can be equipped; Spartacus not in 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Spartacus evolved to Ultimate can be equipped; Spartacus not in Ultimate Evolution state cannot be equipped.
Hero Tiger
Tiger
Hero
1st Evolution
With 1st Evolution, Jump Hold D attack was added and the effect of Jump attack's 2nd hit has been changed.
2nd Evolution
With 2nd Evolution, damage and collision range of Basic, Dash, Jump, and Special attacks increased, Jump attack activation window increased, and Double Jump movement distance increased.
Ultimate Evolution
With Ultimate Evolution, added Special (Hold D) and Counterattack, increased jump count during attack, and added automatic jump function when defending against existing Special attacks.
1st Evolution
Only Tiger at 1st Evolution can be equipped; Tigers not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Tiger at 2nd Evolution can be equipped; Tigers not in the 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Tiger at Ultimate Evolution can be equipped; Tigers not in the Ultimate Evolution state cannot be equipped.
Hero Pro Wrestler
Pro Wrestler
Hero
1st Evolution
1st Evolution increases knockback of the 4th basic hit, adds Bounding when hitting airborne opponents, increases Dash Hold D knockback and movement distance, and enables Grapple during Jump Hold D.
2nd Evolution
2nd Evolution increases the damage of Basic, Dash, Jump, and Counterattacks.
Ultimate Evolution
Ultimate Evolution changes the existing Hold D to input. inputting A or S while holding D performs an additional attack, and inputting commands (A + →↓→↓) or (S + ↓→↓→) sequentially allows for a 3-hit Grapple combo.
1st Evolution
Only Wrestler at 1st Evolution can be equipped; Wrestlers not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Wrestler at 2nd Evolution can be equipped; Wrestlers not in the 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Wrestler at Ultimate Evolution can be equipped; Wrestlers not in the Ultimate Evolution state cannot be equipped.
Hero Musketeer
Musketeer
Hero
1st Evolution
1st Evolution adds Dash Roll penetration and increases Basic hit damage, Jump Fire damage during Special, and Aiming stiffness duration.
2nd Evolution
Ultimate Evolution increases range and bullet speed based on Special charging length and adds a Defense Break effect on MAX charge.
1st Evolution
Only Musketeer at 1st Evolution can be equipped; Musketeers not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Musketeer at Ultimate Evolution can be equipped; Musketeers not in the Ultimate Evolution state cannot be equipped.
Hero Tao Warrior
Tao Warrior
Hero
1st Evolution
1st Evolution increases the damage of Basic, Dash, Jump, and Special attacks.
2nd Evolution
2nd Evolution increases Weapon Collider size, Dash 2nd hit stun time, Jump D-Hold knockback distance, and Special knockback distance.
Ultimate Evolution
Ultimate Evolution fires a Dragon Head during Dash D-Hold, Jump D-Hold, and Special D-Hold.
1st Evolution
Only Guan Yu with 1st Evolution can equip this; Guan Yu without 1st Evolution cannot equip it.
2nd Evolution
Only Guan Yu with 2nd Evolution can equip this; Guan Yu without 2nd Evolution cannot equip it.
Ultimate Evolution
Only Guan Yu with Ultimate Evolution can equip this; Guan Yu without Ultimate Evolution cannot equip it.
Hero Samurai
Samurai
Hero
1st Evolution
1st Evolution increases Basic, Dash, Jump, Special, Counterattack damage, adds Jump Cancel, and increases Jump Attack speed.
2nd Evolution
Ultimate Evolution adds Special Charging, changes Full Gauge Charging to Guard Break, increases Movement Speed during Dash while charging, and adds Dash D-Hold and Jump Dash Attack.
1st Evolution
Only Samurai with 1st Evolution can equip this; Samurai without 1st Evolution cannot equip it.
2nd Evolution
Only Samurai with Ultimate Evolution can equip this; Samurai without Ultimate Evolution cannot equip it.
Hero Cowboy
Cowboy
Hero
1st Evolution
1st Evolution adds 1st Basic hit, increases damage, adds Guard Break on Precise Aiming, increases Aiming Range, and adds Guard Break attack on Counterattack.
2nd Evolution
Ultimate Evolution adds Rapid Fire to Aiming and Precise Aiming, increases Bullet count and Bullet Speed, and adds Rapid Fire after Rolling while aiming.
1st Evolution
Only Western Gunman with 1st Evolution can equip this; Western Gunman without 1st Evolution cannot equip it.
2nd Evolution
Only Western Gunman with Ultimate Evolution can equip this; Western Gunman without Ultimate Evolution cannot equip it.
Hero Mighty Paladin
Mighty Paladin
Hero
1st Evolution
1st Evolution adds collision range, increased SD effect, and special attack down hit.
2nd Evolution
2nd Evolution adds increased damage for all attacks, high jump attack, directional change for jump attacks, and increased knockback for special attacks.
Ultimate Evolution
Ultimate Evolution adds reduced special max charging time, dash D-hold area shockwave, special area shockwave, and buff invincibility upon special full charge.
1st Evolution
Only Mighty Paladin at 1st Evolution can equip this; Mighty Paladin not in 1st Evolution state cannot equip it.
2nd Evolution
Only Mighty Paladin at 2nd Evolution can equip this; Mighty Paladin not in 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Mighty Paladin at Ultimate Evolution can equip this; Mighty Paladin not in Ultimate Evolution state cannot equip it.
Hero Runningback
Runningback
Hero
1st Evolution
1st Evolution adds dash D+D, dash D-hold effect, jump D key change and addition, and changing the existing jump D key to jump D-hold.
2nd Evolution
2nd Evolution adds increased damage for all attacks, increased basic 3rd hit stun duration, and increased jump D-hold stiffness duration.
Ultimate Evolution
Ultimate Evolution adds D key attack during special, counterattack after deflect, increased special collider size, and buffed SD effect.
1st Evolution
Only Running Back at 1st Evolution can equip this; Running Back not in 1st Evolution state cannot equip it.
2nd Evolution
Only Running Back at 2nd Evolution can equip this; Running Back not in 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Running Back at Ultimate Evolution can equip this; Running Back not in Ultimate Evolution state cannot equip it.
Hero Reaper
Reaper
Hero
1st Evolution
1st Evolution adds dash D-hold upward slash, jump D-hold upward slash, and changed special D-hold function.
2nd Evolution
2nd Evolution adds increased damage for all attacks, basic 3rd hit effect changed to kneeling, and buffed SD effect.
Ultimate Evolution
Ultimate Evolution adds Ambush function, which moves behind the opponent when pressing S key during basic, dash, jump attacks, or while jumping.
1st Evolution
Only Grim Reaper at 1st Evolution can be equipped; Grim Reaper not in 1st Evolution state cannot be equipped.
2nd Evolution
Only Grim Reaper at 2nd Evolution can be equipped; Grim Reaper not in 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Grim Reaper at Ultimate Evolution can be equipped; Grim Reaper not in Ultimate Evolution state cannot be equipped.
Hero Monkey King
Monkey King
Hero
1st Evolution
With 1st Evolution, Dash 1st hit stiffness duration and defense timing increased, attack effect after double jump changed to Guard Break, and Jump 1st hit attack effect changed to Knockback with increased attack speed.
2nd Evolution
With 2nd Evolution, all damage increased and SD Skill cooldown reduction has been applied.
Ultimate Evolution
With Ultimate Evolution, Slight Hold D effect changed to Stun, and Hold D attack form change is added.
1st Evolution
Only Sun Wukong at 1st Evolution can be equipped; Sun Wukong not in 1st Evolution state cannot be equipped.
2nd Evolution
Only Sun Wukong at 2nd Evolution can be equipped; Sun Wukong not in 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Sun Wukong at Ultimate Evolution can be equipped; Sun Wukong not in Ultimate Evolution state cannot be equipped.
Hero Dark Shaman
Dark Shaman
Hero
1st Evolution
With 1st Evolution, increased all damage, Dash attack speed increased, double jump attack effect changed, and Magic Circle range increase have been added.
2nd Evolution
With Ultimate Evolution, Bewitching Spell activates upon releasing Hold D, and SD buff (Range, Ground Hit, duration increased) has been added.
1st Evolution
Only Dark Shaman at 1st Evolution can be equipped; Dark Shaman not in 1st Evolution state cannot be equipped.
2nd Evolution
Only Dark Shaman at Ultimate Evolution can be equipped; Dark Shaman not in Ultimate Evolution state cannot be equipped.
Hero Justice Defender
Justice Defender
Hero
1st Evolution
With 1st Evolution, Basic 4th hit effect changed, Dash, Jump, and Special attacks buffed, Dash Hold D delay reduced, and Dash 2nd hit effect changed.
2nd Evolution
Damage and defense increases were added through the second evolution.
Ultimate Evolution
With Ultimate Evolution, a shield is created when pressing the S key while standing or jumping; the gauge increases during basic movement and running, and the gauge decreases by 1/2 of damage taken when hit while guarding.
1st Evolution
Only Victory Defender that has undergone the 1st Evolution can be equipped; Victory Defenders not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Victory Defender that has undergone the 2nd Evolution can be equipped; Victory Defenders not in the 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Victory Defender that has undergone the Ultimate Evolution can be equipped; Victory Defenders not in the Ultimate Evolution state cannot be equipped.
Hero Unicorn Lancer
Unicorn Lancer
Hero
1st Evolution
With the 1st Evolution, the effects of the basic 3rd hit and dash 1st hit were changed, and the dash and jump dash attack distance has increased.
2nd Evolution
With the 2nd Evolution, damage and collision range were increased, and the SD skill can now be used while being hit.
Ultimate Evolution
With the Ultimate Evolution, special D-hold charging was changed, jump D-hold was added, jump 1st hit effect was changed, and a gauge system was added.
1st Evolution
Only Lancer that has undergone the 1st Evolution can be equipped; Lancers not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Lancer that has undergone the 2nd Evolution can be equipped; Lancers not in the 2nd Evolution state cannot be equipped.
Ultimate Evolution
Only Lancer that has undergone the Ultimate Evolution can be equipped; Lancers not in the Ultimate Evolution state cannot be equipped.
Hero Treasure Hunter
Treasure Hunter
Hero
1st Evolution
With the 1st Evolution, a rolling function was added after basic attack/firing, jump reload delay was reduced, and a rolling function upon counterattack was added.
2nd Evolution
2nd Evolution: Base attack damage increased, special penetration added, range and area increased, SD cooldown reduced, and area and knockback distance increased.
Ultimate Evolution
Ultimate Evolution: Bullet count increased, bullet count during jump reload increased, special 2-round burst added, aimed shot defense break added, projectile speed increased, and roll added to counter-attacks.
1st Evolution
Only Treasure Hunters that have reached the 1st Evolution can equip this; Treasure Hunters not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Treasure Hunters that have reached the 2nd Evolution can equip this; Treasure Hunters not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Treasure Hunters that have reached Ultimate Evolution can equip this; Treasure Hunters not in the Ultimate Evolution state cannot equip it.
Hero Taekdwondo Master
Taekdwondo Master
Hero
1st Evolution
1st Evolution: Base 4th hit effect changed, hitbox size increased, attack command cancel attack (→ →), and jump during attack added.
2nd Evolution
2nd Evolution: Damage increased, weapon skill cooldown decreased, base attack forward distance slightly increased, Dash D-Hold added, and counter-attack after deflection added.
Ultimate Evolution
Ultimate Evolution: Evasion while hit (→ →) and attack during evasion (D) added.
1st Evolution
Only Taekwondo Masters that have reached the 1st Evolution can equip this; Taekwondo Masters not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Taekwondo Masters that have reached the 2nd Evolution can equip this; Taekwondo Masters not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Taekwondo Masters that have reached Ultimate Evolution can equip this; Taekwondo Masters not in the Ultimate Evolution state cannot equip it.
Hero Iron Knight
Iron Knight
Hero
1st Evolution
1st Evolution: Added ability to use SD skill while downed, invincibility time increased, and dash/jump attacks changed.
2nd Evolution
The Infinite Defense feature has been added with the 2nd Evolution.
Ultimate Evolution
Ultimate Evolution adds the Guard Break feature to light special attacks, the ability to transition into a dash/run during attacks, and parrying/counterattacks.
1st Evolution
Only Iron Knights who have reached the 1st Evolution can equip this; it cannot be equipped by Iron Knights not in the 1st Evolution state.
2nd Evolution
Only Iron Knights who have reached the 2nd Evolution can equip this; it cannot be equipped by Iron Knights not in the 2nd Evolution state.
Ultimate Evolution
Only Iron Knights who have reached the Ultimate Evolution can equip this; it cannot be equipped by Iron Knights not in the Ultimate Evolution state.
Hero Savage Berserker
Savage Berserker
Hero
1st Evolution
1st Evolution increases weapon size by 15%, collision size by 15%, basic attack forward distance, Dash D attack knockback and forward distance, and improves auto-targeting during jump attacks.
2nd Evolution
2nd Evolution adds shockwave (Guard Break) firing during Hold D and Dash Hold D attacks.
Ultimate Evolution
Ultimate Evolution adds gigantification during Berserker Mode, removes flinch motion, increases movement speed during Berserker Mode, and allows the SD skill to hit targets even in invincible states.
1st Evolution
Only Savage Berserkers who have reached the 1st Evolution can equip this; it cannot be equipped by Savage Berserkers not in the 1st Evolution state.
2nd Evolution
Only Savage Berserkers who have reached the 2nd Evolution can equip this; it cannot be equipped by Savage Berserkers not in the 2nd Evolution state.
Ultimate Evolution
Only Savage Berserkers who have reached the Ultimate Evolution can equip this; it cannot be equipped by Savage Berserkers not in the Ultimate Evolution state.
Hero Zhuge Liang
Zhuge Liang
Hero
1st Evolution
1st Evolution: Increased basic attack projectile speed and distance, changed basic 3rd hit effect (stun), changed dash attack to projectile type, increased jump D-attack projectile speed and knockback distance, and added jump Hold D attack.
2nd Evolution
Ultimate Evolution: Increased SD damage and distance, reduced cooldown, and added a whirlwind attack when pressing the D key after releasing Hold D.
1st Evolution
Only Zhuge Liang who has undergone the 1st Evolution can equip this; Zhuge Liang not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Zhuge Liang who has undergone the Ultimate Evolution can equip this; Zhuge Liang not in the Ultimate Evolution state cannot equip it.
Hero Lightning Mage
Lightning Mage
Hero
1st Evolution
1st Evolution: Increased damage, weapon collider size, basic 3rd hit knockback distance, jump D key hitstun duration, and SD duration; added rotate function during jump attacks.
2nd Evolution
2nd Evolution: Counterattack (D+D keys) total 4 hits, added SD skill forced standing for downed targets.
Ultimate Evolution
Ultimate Evolution: Additional attacks occur when pressing A or S keys during attack, added dash Hold D, added jump Hold D, and added an electric wave attack after using the SD skill.
1st Evolution
Only Lightning Mage who has undergone the 1st Evolution can equip this; Lightning Mage not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Lightning Mage who has undergone the 2nd Evolution can equip this; Lightning Mage not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Lightning Mage who has undergone the Ultimate Evolution can equip this; Lightning Mage not in the Ultimate Evolution state cannot equip it.
Hero Infantry
Infantry
Hero
1st Evolution
1st Evolution: Added movement during Hold D and increased projectile range and speed when releasing Hold D.
2nd Evolution
Ultimate Evolution adds increased knockback on SD hits, increased projectile distance, and the Prone Shot function (D: Fire, S: Change Target, A: Cancel) when inputting a dash while guarding (S).
1st Evolution
Only 1st Evolution Army Infantry can equip this; Army Infantry not in the 1st Evolution state cannot.
2nd Evolution
Only 2nd Evolution Army Infantry can equip this; Army Infantry not in the 2nd Evolution state cannot.
Hero Barbarian
Barbarian
Hero
1st Evolution
1st Evolution adds continuous Whirlwind use and Dash Leap Attack.
2nd Evolution
2nd Evolution adds movement during Leap Attack preparation, increased max Leap Attack range, and Warcry.
1st Evolution
Only 1st Evolution Barbarians can equip this; Barbarians not in the 1st Evolution state cannot.
2nd Evolution
Only Ultimate Evolution Barbarians can equip this; Barbarians not in the Ultimate Evolution state cannot.
Hero Zhao Yun
Zhao Yun
Hero
1st Evolution
1st Evolution: Changed basic attack final hit effect (Push → Stun), fine-tuned all hits (launch, push, attack timing, etc.), added character penetration and increased roll distance for dash and dash-D rolls during D-hold.
2nd Evolution
2nd Evolution: Added gauge (Max: 2), added an extra hit when pressing S during D-hold DDDDD (hits Ground, Air, and Downed targets), increased SD attack power, and increased SD movement distance.
1st Evolution
Only 1st Evolution Zhao Yun can equip this; Zhao Yun not in the 1st Evolution state cannot.
2nd Evolution
Only Ultimate Evolution Zhao Yun can equip this; Zhao Yun not in the Ultimate Evolution state cannot.
Hero Wild Boxer
Wild Boxer
Hero
1st Evolution
With the 1st Evolution, changed effect of the last hit of basic attack, added jump special attack, and decreased weapon skill pre-delay and cooldown.
2nd Evolution
With the 2nd Evolution, added Dash D hold function and changed dash follow-up attack effect.
Ultimate Evolution
With the Ultimate Evolution, the existing Hold D was changed to Weak Hold D, added Hold D, and added dash attack during attacks.
1st Evolution
Only Wild Boxers that have reached the 1st Evolution can equip this; those not in the 1st Evolution state cannot.
2nd Evolution
Only Wild Boxers that have reached the 2nd Evolution can equip this; those not in the 2nd Evolution state cannot.
Ultimate Evolution
Only Wild Boxers that have reached the Ultimate Evolution can equip this; those not in the Ultimate Evolution state cannot.
Hero Necromancer
Necromancer
Hero
1st Evolution
With the 1st Evolution, the ability to move during Hold D and Jump Hold D function have been added.
2nd Evolution
With the 2nd Evolution, enhanced SD effects (increased movement distance, increased movement speed, increased collision size) and Hold A (summon melee/ranged skeleton heroes) functions have been added.
1st Evolution
Only Necromancers that have reached the 1st Evolution can equip this; those not in the 1st Evolution state cannot.
2nd Evolution
Only Necromancers that have reached the Ultimate Evolution can equip this; those not in the Ultimate Evolution state cannot.
Hero Rockstar
Rockstar
Hero
1st Evolution
With the 1st Evolution, changed basic attack last hit effect (Knockback > Stiff), adjusted SD cooldown and increased effects (added attack power, hit range, stun duration, effect to lift downed enemies), and increased jump attack hit range.
2nd Evolution
Ultimate Evolution: Added Shredding (Hold S during D) function, Dash function (Dash Attack, D attack during Dash, and Dash after Dash > D) has been added.
1st Evolution
Only a 1st Evolution Rockstar can equip this; it cannot be equipped by Rockstars that are not in the 1st Evolution state.
2nd Evolution
Only an Ultimate Evolution Rockstar can equip this; it cannot be equipped by Rockstars that are not in the Ultimate Evolution state.
Hero Witch
Witch
Hero
1st Evolution
1st Evolution: Added Jump Cancel during basic and dash attacks, increased projectile homing, movement speed, and hitbox range, and added Flight while jumping.
2nd Evolution
Ultimate Evolution: Added Jump Dash and Counter-attack, and added Dash while flying function.
1st Evolution
Only a 1st Evolution Witch can equip this; it cannot be equipped by Witches that are not in the 1st Evolution state.
2nd Evolution
Only an Ultimate Evolution Witch can equip this; it cannot be equipped by Witches that are not in the Ultimate Evolution state.
Hero Hawkeye
Hawkeye
Hero
1st Evolution
1st Evolution: Changed number of jump basic attack hits (2 > 4), increased Jump Dash attack power, decreased movement distance, and increased backward knockback distance for counter-attack.
2nd Evolution
Ultimate Evolution: Added Dash D Hold (Spin Jump), Jump Cancel during Jump Spin, Double Jump, and D Hold (fires a returning blade).
1st Evolution
Only a 1st Evolution Hawkeye can equip this; it cannot be equipped by Hawkeyes that are not in the 1st Evolution state.
2nd Evolution
Only an Ultimate Evolution Hawkeye can equip this; it cannot be equipped by Hawkeyes that are not in the Ultimate Evolution state.
Hero Gatotkaca
Gatotkaca
Hero
1st Evolution
With the 1st Evolution, Dash D-hold, Dash D-hold follow-up attack, and Jump Dash features have been added.
2nd Evolution
With the Ultimate Evolution, Jump D-hold, Jump Attack, Jump Cancel during Jump Dash, and a Gauge have been added.
1st Evolution
Only 1st Evolution Gatotkaca can be equipped; Gatotkaca not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Ultimate Evolution Gatotkaca can be equipped; Gatotkaca not in the Ultimate Evolution state cannot be equipped.
Hero Arthur Pendragon
Arthur Pendragon
Hero
1st Evolution
With the 1st Evolution, basic attack power is slightly increased, Dash (D-hold) attack forward distance is increased, and Jump Dash attack has been added.
2nd Evolution
With the Ultimate Evolution, Gauge recovery condition added (when hit or attacking a guarding opponent), special attack projectile size and attack power increased, weapon skill hit range increased, and Dash attack while guarding has been added.
1st Evolution
Only 1st Evolution Arthur Pendragon can be equipped; Arthur Pendragon not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Ultimate Evolution Arthur Pendragon can be equipped; Arthur Pendragon not in the Ultimate Evolution state cannot be equipped.
Hero Smile Joker
Smile Joker
Hero
1st Evolution
With the 1st Evolution, Jump Cancel during Dash attack, Dash attack, increased Dash D-hold forward distance, Jump 2nd hit, Jump D-hold, and Counter have been added.
2nd Evolution
With the Ultimate Evolution, Jump S-hold, changing D-hold after 2nd basic attack hit to weak D-hold, adding Guard Break effect to D-hold, and A-hold have been added.
1st Evolution
Only 1st Evolution Smile Joker can be equipped; Smile Joker not in the 1st Evolution state cannot be equipped.
2nd Evolution
Only Ultimate Evolution Smile Joker can be equipped; Smile Joker not in the Ultimate Evolution state cannot be equipped.
Hero D'Artagnan
D'Artagnan
Hero
1st Evolution
With the 1st Evolution, Special Attack damage slightly increased, the Special Attack finishing move effect was changed, evasion distance slightly increased, and weapon skill damage slightly increased.
2nd Evolution
With the Ultimate Evolution, jump dash distance slightly increased, added Special Attack (D~ �� A Launch), added additional attack when inputting D after Special Attack finisher (D~ →→ D →→ D), and added evasion function after all Special Attack finishers.
1st Evolution
Only D'Artagnan who has reached the 1st Evolution can equip this; D'Artagnan who is not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Ultimate Evolved D'Artagnan can equip this; D'Artagnan who is not in the Ultimate Evolution state cannot equip it.
Hero Mafia
Mafia
Hero
1st Evolution
With the 1st Evolution, dash distance slightly increased, dual pistol projectile distance and speed slightly increased, and a penetration function was added.
2nd Evolution
With the Ultimate Evolution, dual pistol magazine capacity increased (8 → 10), and post-dash attack functions (D: Knife stab, S: Throw grenade forward, A: Launch or kick the opponent using feet (downed hit)) were added.
1st Evolution
Only Mafia who has reached the 1st Evolution can equip this; Mafia who is not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Ultimate Evolved Mafia can equip this; Mafia who is not in the Ultimate Evolution state cannot equip it.
Hero Saladin
Saladin
Hero
1st Evolution
With the 1st Evolution, basic attack launch effect, S function during dash attack, Dash D-hold, and 3-hit jump attack functions were added.
2nd Evolution
With the Ultimate Evolution, Jump D~, Jump Dash, and gauge functions (changed counterattack pre-delay and effect when at MAX) were added.
1st Evolution
Only Saladin who has reached the 1st Evolution can equip this; Mafia who is not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Ultimate Evolved Saladin can equip this; Mafia who is not in the Ultimate Evolution state cannot equip it.
Hero Werewolf
Werewolf
Hero
1st Evolution
The 1st Evolution changes the Wolf state's jump dash attack effect (Ground: Stiff, Air: Knockback Bounding) and adds a function for additional gauge recovery when hit in normal state.
2nd Evolution
Ultimate Evolution adds the Wolf state A-hold function (A-hold: Move/Turn possible/Full charge attack effect differs); Releasing A-hold: Running state (Move/Turn possible); Press D while running: Attack; Press S: Cancel running; Bleed effect added on D-release and Wolf state appearance changed.
1st Evolution
Only 1st Evolved Werewolves can equip this; Werewolves not in the 1st Evolution state cannot.
2nd Evolution
Only Ultimate Evolved Werewolves can equip this; Werewolves not in the Ultimate Evolution state cannot.
Hero Muay Thai
Muay Thai
Hero
1st Evolution
The 1st Evolution adds a launch effect when basic attacking grounded enemies, defense break and auto-jump when dash +D attacking guarding enemies, and increased knockback distance and descent speed for jump D-hold down-attacks.
2nd Evolution
Ultimate Evolution adds a new weak D-hold function, a multi-hit function for D-hold during basic attacks, and jump basic attack and dash attack functions.
1st Evolution
Only 1st Evolved Muay Thai can equip this; Muay Thai not in the 1st Evolution state cannot.
2nd Evolution
Only Ultimate Evolved Muay Thai can equip this; Muay Thai not in the Ultimate Evolution state cannot.
Hero Ice Mage
Ice Mage
Hero
1st Evolution
The 1st Evolution adds basic hits, damage increase, weapon skill movement, and slow effects.
2nd Evolution
Ultimate Evolution adds D Hold and D Release effects, D Hold Jump Cancel, and weapon skill enhancement via the gauge.
1st Evolution
Only Ice Mages with 1st Evolution can equip this; Ice Mages not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Ice Mages with Ultimate Evolution can equip this; Ice Mages not in the Ultimate Evolution state cannot equip it.
Shadow Assassin
Shadow Assassin
Hero
1st Evolution
1st Evolution applied: Basic 4-hit/Dash 2nd-hit effect changed, Dash 1st-hit/Jump Dash stun duration increased.
2nd Evolution
2nd Evolution applied: Dash 1st-hit/Jump Dash forward distance increased, Jump Dash extension attack added, Jump Special attack added.
Ultimate Evolution
Ultimate Evolution applied: Cancel Dash Stealth function added during Basic Attack/Dash Attack/Guard.
1st Evolution
Only Shadow Assassins with 1st Evolution can equip this; Shadow Assassins not in the 1st Evolution state cannot equip it.
2nd Evolution
Only Shadow Assassins with 2nd Evolution can equip this; Shadow Assassins not in the 2nd Evolution state cannot equip it.
Ultimate Evolution
Only Shadow Assassins with Ultimate Evolution can equip this; Shadow Assassins not in the Ultimate Evolution state cannot equip it.
Hero Viking
Viking
Hero
1st Evolution
1st Evolution applied: Basic 3-hit/Jump attack effect changed, D Hold stun duration increased.
2nd Evolution
2nd Evolution applied: Dash D Hold Guard Break added, Weak D Hold/Jump D Hold added.
Ultimate Evolution
Ultimate Evolution: Added D~ cancel dash and follow-up attack, added parry counter (D, D~), and changed weapon skill effects.
1st Evolution
Can only be equipped by Viking Sven at 1st Evolution; cannot be equipped if not in the 1st Evolution state.
2nd Evolution
Can only be equipped by Viking Sven at 2nd Evolution; cannot be equipped if not in the 2nd Evolution state.
Ultimate Evolution
Can only be equipped by Ultimate Evolved Viking Sven; cannot be equipped if not in the Ultimate Evolution state.
Hero Crazy Sapper
Crazy Sapper
Hero
1st Evolution
1st Evolution: Increased basic attack travel distance, added launch effect to 1st hit, and reduced mine spike range applied.
2nd Evolution
Ultimate Evolution: Added basic attack cancel dash, added consecutive dash, added Dash D~ and Jump D~, and added 2 weapon skill charges applied.
1st Evolution
Can only be equipped by Crazy Miner at 1st Evolution; cannot be equipped if not in the 1st Evolution state.
2nd Evolution
Can only be equipped by Ultimate Evolved Crazy Miner; cannot be equipped if not in the Ultimate Evolution state.
Gear Monk Robe
Monk Robe
Gear
1st Evolution
1st Evolution Reduced Cooldown and Increased Explosion Range have been applied.
2nd Evolution
Final Evolution Increased Damage and Stun Added have been applied.
Gear Devil Wing
Devil Wing
Gear
1st Evolution
1st Evolution Increased Launch Angle and Homing Added have been applied.
2nd Evolution
Final Evolution Increased Launch Angle and Aerial Life Steal Added have been applied.
Gear Legendary Sweats
Legendary Sweats
Gear
1st Evolution
1st Evolution Reduced Cooldown and Increased Damage have been applied.
2nd Evolution
Final Evolution: Usable while hit, increased knockback, and stun addition applied.
Gear Psychic Helmet
Psychic Helmet
Gear
1st Evolution
1st Evolution: Cooldown and delay reduction, increased grab range applied.
2nd Evolution
Final Evolution: Increased damage and bounding height applied.
Gear Vendetta Blades
Vendetta Blades
Gear
1st Evolution
1st Evolution: Cooldown and delay reduction, damage increase applied.
2nd Evolution
Final Evolution: Down attack, stun, and invincibility break addition applied.
Gear School Outfit
School Outfit
Gear
1st Evolution
1st Evolution Increased range, decreased cooldown has been applied.
2nd Evolution
Final Evolution Increased range, added attack power, movable has been applied.
Gear Zhuge Helmet
Zhuge Helmet
Gear
1st Evolution
1st Evolution Increased wind speed, decreased cooldown has been applied.
2nd Evolution
Final Evolution Increased wind speed, decreased cooldown, increased knockback distance, and increased number of winds has been applied.
Gear Fire Orb
Fire Orb
Gear
1st Evolution
1st Evolution Increased rotation speed has been applied.
2nd Evolution
Final Evolution: Damage increase, weapon count increase, and homing addition have been applied.
Gear Dark Monk Robe
Dark Monk Robe
Gear
1st Evolution
1st Evolution: Increased damage and usage height, and decreased cooldown have been applied.
2nd Evolution
Final Evolution: Usage while downed, increased stun time, invincibility pierce added, and duration increase have been applied.
Gear Bazooka
Bazooka
Gear
1st Evolution
1st Evolution: Increased damage and knockback, and decreased cooldown have been applied.
2nd Evolution
Final Evolution: Increased explosion range and additional attack homing added have been applied.
Gear Laser Goggles
Laser Goggles
Gear
1st Evolution
1st Evolution cooldown reduction and rotation speed increase have been applied.
2nd Evolution
Final Evolution range and damage increase, knockback increase, and down attack addition have been applied.
Gear Leviathan Helmet
Leviathan Helmet
Gear
1st Evolution
1st Evolution magic circle travel distance increase and attack power addition have been applied.
2nd Evolution
Final Evolution weapon size increase and trapped in a bubble after knockback have been applied.
Gear Air Bomber
Air Bomber
Gear
1st Evolution
1st Evolution cooldown reduction and mid-air usable explosion range increase have been applied.
2nd Evolution
Final Evolution Damage and number of bombs increased, duration increased has been applied.
Gear Vampire Circlet
Vampire Circlet
Gear
1st Evolution
1st Evolution Attack range increased, attack power increased has been applied.
2nd Evolution
Final Evolution HP recovery increased, can hit downed enemies, activation speed increased, can be used during jump has been applied.
Gear Chi Robe
Chi Robe
Gear
1st Evolution
1st Evolution Duration increased, charging time decreased has been applied.
2nd Evolution
Final Evolution Damage and range increased, can be used in the air has been applied.
Gear Guitar
Guitar
Gear
1st Evolution
1st Evolution Range increased, Jump landing delay decreased has been applied.
2nd Evolution
Final Evolution Damage and Movement Speed increased, Stun after 5 hits has been applied.
Gear Earthmage Robe
Earthmage Robe
Gear
1st Evolution
1st Evolution Attack range increased, Attack delay decreased has been applied.
2nd Evolution
Final Evolution Damage and Range increased, Launch added has been applied.
Gear Zephyr Blade
Zephyr Blade
Gear
1st Evolution
1st Evolution Knockback distance increased, Damage increased, Attack delay decreased has been applied.
2nd Evolution
Final Evolution: Increased weapon movement distance and speed, added weapon, added down attack, and increased knockback distance have been applied.
Gear Skadi Circlet
Skadi Circlet
Gear
1st Evolution
1st Evolution: Decreased charging time and increased rotation speed have been applied.
2nd Evolution
Final Evolution: Increased damage, movement speed, and duration have been applied.
Gear Seesaw
Seesaw
Gear
1st Evolution
1st Evolution: Increased knockback distance and attack range have been applied.
2nd Evolution
Final Evolution: Increased activation speed, launch height, magic circle movement distance and speed have been applied.
Gear Timespace Armor
Timespace Armor
Gear
1st Evolution
1st Evolution: Damage increased and attack delay decreased have been applied.
2nd Evolution
Final Evolution: Range and knockback distance increased, usable while downed has been applied.
Gear Earthmage Helmet
Earthmage Helmet
Gear
1st Evolution
1st Evolution: Activation speed increased and weapon added have been applied.
2nd Evolution
Final Evolution: Usable while being hit, activation speed increased, weapon added, and launch height increased have been applied.
Gear Cybersniping Circlet
Cybersniping Circlet
Gear
1st Evolution
1st Evolution: Range and attack knockback increased have been applied.
2nd Evolution
Final Evolution: Damage, Aiming Time increase, and Projectile Speed increase have been applied.
Gear Timespace Boomerang
Timespace Boomerang
Gear
1st Evolution
1st Evolution: Damage increase and firing 3 projectiles have been applied.
2nd Evolution
Final Evolution: Firing 6 projectiles, mid-air use, and use while hit in mid-air have been applied.
Gear Chi Orbs
Chi Orbs
Gear
1st Evolution
1st Evolution: Damage, 1 additional Collider increase, and Knockback Bounding effect have been applied.
2nd Evolution
Final Evolution: Collider homing and use while hit have been applied.
Gear Odin Spear
Odin Spear
Gear
1st Evolution
1st Evolution: Number of projectiles increased to 3 and knockback distance increased has been applied.
2nd Evolution
Final Evolution: Number of projectiles increased to 5 and usability while downed has been applied.
Gear Megabat
Megabat
Gear
1st Evolution
1st Evolution: Knockback increased, Foul Ball removed, and attack effect on standing enemies changed has been applied.
2nd Evolution
Final Evolution: Downed hit added, hit collider increased, and impact effect on wall/ground collision changed has been applied.
Gear Hanbok
Hanbok
Gear
1st Evolution
1st Evolution: Controllable shield kite fire, cooldown increase, and attack power increase features have been added.
2nd Evolution
Final Evolution: A function to tie the second enemy with a shield kite and send them flying into the sky when hit after catching the first enemy has been applied.
Gear Translocater
Translocater
Gear
1st Evolution
1st Evolution: Increased surrounding area and increased magic circle movement distance have been applied.
2nd Evolution
Final Evolution: Additional increase in magic circle movement distance, usable while being hit, and reduced delay have been applied.
Gear Ancient Jiangshi Robe
Ancient Jiangshi Robe
Gear
1st Evolution
1st Evolution: Increased hitbox range and reduced cooldown have been applied.
2nd Evolution
Final Evolution: Increased duration and the ability to move while using the skill have been applied.
Gear Vampire Robe
Vampire Robe
Gear
1st Evolution
1st Evolution hitbox range increase has been applied.
2nd Evolution
Final Evolution added continuous damage to nearby enemies during Mist Form and increased life steal when attacking has been applied.
Gear Santa Sack
Santa Sack
Gear
1st Evolution
1st Evolution falling gift box hit range, count, and size increased; skill cooldown has been increased.
2nd Evolution
Final Evolution damage increased, and a function where gifts explode after a certain time upon hitting has been added.
Gear Devil Horn
Devil Horn
Gear
1st Evolution
1st Evolution projectile max range and attack count increased by 2.
2nd Evolution
Final Evolution: Projectile movement speed increased, and a feature to attack up to 6 enemies has been added.
Gear Minigun
Minigun
Gear
1st Evolution
1st Evolution: Vulcan Cannon initial firing speed decreased, projectile range increased, and the number of projectiles increased.
2nd Evolution
Final Evolution: Skill has been changed to allow Vulcan Cannon installation at a desired location.
Gear Devil Armor
Devil Armor
Gear
1st Evolution
1st Evolution: Cooldown reduced, gravity adjusted for Jump A~ in Demon state, fireball hit effects changed (Ground, Jump, A~), and a debuff when hit by a fireball has been added.
2nd Evolution
Final Evolution: Jump A~ attack speed increased in Demon state, all fireball attack speed, range, and collision range increased, attack power slightly increased, and a skill invincibility buff has been added.
Gear Phoenix Circlet
Phoenix Circlet
Gear
1st Evolution
1st Evolution Cooldown Reduced, Duration Increased has been applied.
2nd Evolution
Final Evolution Movement Speed Increased, Attack Range Increased, Changed to not cancel when touching the ground has been applied.
Gear Priest Biretta
Priest Biretta
Gear
1st Evolution
1st Evolution Cooldown Reduced, Range Increased has been applied.
2nd Evolution
Final Evolution Area Increased, Stun effect added after teleporting has been applied.
Gear Chi Helmet
Chi Helmet
Gear
1st Evolution
1st Evolution Duration Increased, Rotation Speed Increased has been applied.
2nd Evolution
Final Evolution: Projectile size increased, piercing added, and damage slightly decreased.
Gear Pharoah Helmet
Pharoah Helmet
Gear
1st Evolution
1st Evolution: Attack range increased and down attack added.
2nd Evolution
Final Evolution: Added ability to summon Pharaoh Snake.
Gear Flash Helmet
Flash Helmet
Gear
1st Evolution
1st Evolution: Number of projectiles increased and down attack added.
2nd Evolution
Final Evolution: Movement method changed, duration increased, and projectile homing increased.
Gear Zhuge Robe
Zhuge Robe
Gear
1st Evolution
1st Evolution: Whirlwind starting range increased, attack range increased, and whirlwind duration increased.
2nd Evolution
Final Evolution: Whirlwind aerial hit buff added, whirlwind movement speed increased, collider size increased, and extra damage upon whirlwind hit added.
Gear Skadi Armor
Skadi Armor
Gear
1st Evolution
1st Evolution: Cooldown reduction, projectile travel distance increase, and projectile duration increase have been added.
2nd Evolution
Final Evolution: Projectile control, projectile travel distance after explosion increase, number of detonations increase, and collision ignore function have been added.
Gear Odin Helmet
Odin Helmet
Gear
1st Evolution
1st Evolution: Magic circle travel distance and speed increase, and projectile speed increase have been added.
2nd Evolution
Final Evolution: Random damage increased, projectile size slightly increased, hit effect changed, and projectile function (explodes after a set time after hitting the ground) added.
Gear Matador Armor
Matador Armor
Gear
1st Evolution
1st Evolution: Cooldown reduction, bull travel distance slightly increased, and bull size slightly increased functions have been added.
2nd Evolution
Final Evolution: Bull summon count increased (1 �� 3), bull summon frequency increased (3 �� 4), invincibility buff added, and attack power slightly increased.
Gear Flash Kit
Flash Kit
Gear
1st Evolution
1st Evolution: Cooldown reduction and skill duration increase features have been added.
2nd Evolution
Final Evolution: Increased magic circle movement distance, projectile movement distance/speed, and number of projectiles features have been added.
Gear Grenade Launcher
Grenade Launcher
Gear
1st Evolution
1st Evolution: Increased grenade explosion range and increased grenade firing speed features have been added.
2nd Evolution
Final Evolution: Increased movement speed, added stand-up delay when hit, and increased opponent knock-up features have been added.
Gear Maid Helmet
Maid Helmet
Gear
1st Evolution
1st Evolution: Increased shopping cart pushing speed and increased shopping cart turning speed features have been added.
2nd Evolution
Final Evolution: Increased shopping cart push distance on D-click, opponent knockdown after ejection, and increased damage when falling from the cart features have been added.
Gear Illusonist Helmet
Illusonist Helmet
Gear
1st Evolution
1st Evolution: Cooldown reduction feature has been added.
2nd Evolution
Final Evolution: Cooldown increase (restored), debuff function added when enemies hit the dummy that appears after using a skill.
Gear Superhelmet
Superhelmet
Gear
1st Evolution
1st Evolution: Added feature to increase travel distance, movement speed, and rotation speed after firing.
2nd Evolution
Final Evolution: Changed hit effects and added attribute buff upon hitting.
Gear Druid Armor
Druid Armor
Gear
1st Evolution
1st Evolution: Added cooldown reduction and tree creation speed increase.
2nd Evolution
Final Evolution: Added magic circle movement range increase and tree hit knockback distance increase.
Gear Halo
Halo
Gear
1st Evolution
1st Evolution: Cooldown has been significantly reduced.
2nd Evolution
Final Evolution: In PVE mode, buff duration, damage to NPCs/PVE mobs, and movement speed have been increased.
Gear Firegod Trinket
Firegod Trinket
Gear
1st Evolution
1st Evolution: Cooldown reduced, hitbox height increased, and fire buff activation speed increased.
2nd Evolution
Final Evolution: Magic Circle maximum movement range and movement speed increase functions have been added.
Gear Druid Cape
Druid Cape
Gear
1st Evolution
1st Evolution: Cooldown reduced and enemy dash disable function added.
2nd Evolution
Final Evolution: Duration increased and enemy binding function added upon effect termination.
Gear Psychic Armor
Psychic Armor
Gear
1st Evolution
1st Evolution: Reduced cooldown, reduced delay, and increased stun duration have been added.
2nd Evolution
Final Evolution: Use while being hit and increased damage features have been added.
Gear Flamethrower
Flamethrower
Gear
1st Evolution
1st Evolution: Increased movement speed, increased duration, and expanded firing range have been added.
2nd Evolution
Final Evolution: Down attack added and significantly increased PVE/NPC hit damage have been added.
Gear Halloween Pumpkin
Halloween Pumpkin
Gear
1st Evolution
1st Evolution: Increased ground throw explosion speed, increased jump throw distance, and increased stun duration have been added.
2nd Evolution
Final Evolution: Increased cooldown and creates 3 Halloween Pumpkins have been added.
Gear Idol Armor
Idol Armor
Gear
1st Evolution
1st Evolution: Increased damage and first hit down attack added have been added.
2nd Evolution
Final Evolution: Skill invincibility time increased, last hit knock-up height increased features added.
Gear Leviathan Armor
Leviathan Armor
Gear
1st Evolution
1st Evolution: Cooldown reduction, usable while hit in mid-air, bubble state when hit in mid-air features added.
2nd Evolution
Final Evolution: Homing increased, hitstun increased, defense break features added.
Gear Leviathan Wand
Leviathan Wand
Gear
1st Evolution
1st Evolution: Range increased, down attack added, character penetration features added.
2nd Evolution
Final Evolution: Increased quantity feature added.
Gear Gumiho Armor
Gumiho Armor
Gear
1st Evolution
1st Evolution: Tracking range increased, invincibility time increased features added.
2nd Evolution
Final Evolution: Hit speed increased, hit count increased features added.
Gear Earthmage Trinket
Earthmage Trinket
Gear
1st Evolution
1st Evolution: Reduced attack delay and increased range features have been added.
2nd Evolution
Final Evolution: Petrification and Stun features have been added.
Gear Dark Monk Symbol
Dark Monk Symbol
Gear
1st Evolution
1st Evolution: Increased counterattack speed and enemy knockdown on counterattack features have been added.
2nd Evolution
Final Evolution: Invincibility Pierce and usable during knockdown recovery features have been added.
Gear Skadi Orb
Skadi Orb
Gear
1st Evolution
1st Evolution: Reduced firing interval and increased count features have been added.
2nd Evolution
Final Evolution: Freezing and reduced movement speed features have been added.
Gear Outlaw Goggles
Outlaw Goggles
Gear
1st Evolution
1st Evolution: Increased first bullet speed and range, added down strike, and improved homing missile tracking.
2nd Evolution
Final Evolution: Increased the number of homing missiles.
Gear Engineer Armor
Engineer Armor
Gear
1st Evolution
1st Evolution: Added fire attribute and increased movement speed.
2nd Evolution
Final Evolution: Increased the number of explosions.
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